Guest Lecture - Multiplayer Network Games
On Monday, we joined with Gold cluster to hear from our guest speaker Geoff Voelker . Professor Voelker is teaches operating systems and software systems courses. His research is on multiplayer network games. We had the opportunity to learn about what happens behind the scenes in massive multiplayer network games. For example, when you play these games, you are actually playing a game in the past (around 50 ms in the past) and there are several different ways for the system to handle lag times, predictions and interpolations so that it behaves as we expect. It was fascinating to find out how it works by sending the state of a player's game to the server and to the other players to make everything seem smooth and real-time. Thank you Professor Voelker for answering our questions about gaming issues like cheating.
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